Games that play while you are away: getting the most from Boop Camp and Deep Hook
By Edgar Sargsyan ·
Some games do not need you to play for long. They keep working while you are away, and every visit is a few minutes of collecting, choosing and building. Boop Camp and Deep Hook both work this way. Here is how to make every visit count.
How "while you are away" works
In Boop Camp, the cabin, the fish hut and the stone workshop make wood, fish and stone by themselves. When you come back, the camp shows what it made while you were gone. In Deep Hook, an upgrade at the dock lets you earn coins while you are away. In both games, this means the best plan is not to tap as fast as you can, but to spend wisely what the game made for you.
Boop Camp: build up, then out
Your camp grows floor by floor on a raft, and each new floor brings a new resource or a new help. That is why new floors usually come first. A few buildings deserve early attention:
- The greenhouse makes every tap gather more, which speeds up everything else.
- The lantern deck speeds up the whole camp.
- The rope bridge lets the camp work longer while you are away, so it matters most if you visit only a few times a day.
- The lookout brings fish more often, and one caught fish is worth many taps.
At level 10, 25 and 50 a building grows a new room on its side and makes 50% more. Pushing the buildings you use most to level 10 is one of the best upgrades in the game.
Boop Camp: trade instead of waiting
Later you need berries, pearls, honey, clay, coral and stardust. Some of them come slowly: stardust is gathered only at night by the observatory. When one resource holds you back, visit the trader at the dock. Every 20 minutes the trader brings three new offers, so you can swap what you have plenty of for what you need.
Deep Hook: line first, then room
In Deep Hook every cast earns coins, so there is no wrong way to play. But the order of upgrades matters. A longer line opens deeper water, and deeper water has new kinds of fish that are worth more. More room on the hook makes every cast bigger. A simple rule: when you can no longer reach a new kind of fish, buy line; when your hook is always full on the way up, buy room.
Deep Hook: steer twice
Each cast has two halves. On the way down, steer around the fish: the first fish you touch turns the hook back early. On the way up, do the opposite and steer into the best fish, especially golden ones, which are worth ten times as much. Twelve kinds of fish live in the lake, from the small minnow to the giant leviathan.
Make short visits count
- Collect first, then decide what to build.
- Spend on what speeds up the next visit, not only on what looks nice.
- In Boop Camp, check the daily challenge and missions: they pay in resources and in 10 minutes of your camp's work.
- An optional ad can double your camp's work for 5 minutes, or what it made while you were away. You never have to watch one.
The games in this article
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