How to play Boop Camp
Boop Camp is a calm building game: you have a raft on a misty mountain lake, and you build your camp on it, floor by floor.
The goal
Gather wood, stone and fish, then berries, pearls, honey, clay, coral and stardust, and use them to build and upgrade twenty-three buildings: twelve floors stacked on the raft, buildings on platforms beside the camp, on the lake and even under the water. Every level adds stars to your camp: the stars are your score on the Top 50. The game never ends: your camp is saved, and you can carry on whenever you like.
Controls
| Action | Phone | Computer |
|---|---|---|
| Gather wood | Tap the tree on the left | Click the tree, or W |
| Gather stone | Tap the rocks in the water | Click the rocks, or S |
| Catch a fish | When the bobber dips, tap the water by it | Click the bobber, F or Space |
| Build | The Build button, or the camp | B |
| See the top of a tall camp | Drag the camp down (or tap "More above") | The mouse wheel |
| Trade | Tap the trader's boat at the dock | R |
| Top 50, sound | The buttons on screen | T, M |
What you will meet
- The cabin, the fish hut and the stone workshop make wood, fish and stone by themselves, even while you are away.
- The greenhouse makes every tap gather more, the lantern deck speeds up everything, the rope bridge lets the camp work longer while you are away, and the lookout brings the fish more often.
- When you come back, the camp shows what it made while you were gone.
- The greenhouse grows berries, and some bites bring a pearl: the kitchen, the library, the music room and the balloon need them.
- On the lake: a windmill on the tree islet, a fishing boat with a helper, and a lighthouse on the rock islet that finds pearls.
- Rooms: at level 10, 25 and 50 a building grows a new room on its side, and makes 50% more. A floor gets a little porch at level 5.
- The raft extension makes room beside the camp: a beehive (honey), a clay kiln (clay), a campfire that makes the camp work harder at night and an observatory that gathers stardust, only at night.
- At the trading dock a trader brings three new offers every 20 minutes: swap what you have plenty of for what you need.
- Under the water: a diving bell brings up coral, and a glass aquarium grows fish and coral.
- Day turns to night: at night the windows and lanterns light up.
More to discover
- A daily challenge: one goal a day, paid with 10 minutes of your camp's work.
- Missions (three at a time), each paid in resources, and 9 looks for your camper.
- An ad can double your camp's work for 5 minutes, or what it made while you were away.
- Four seasons for the lake (Summer, Autumn, Spring, Winter), unlocked in the Looks window.
- The online Top 50 of the camps with the most stars.
Tips
- Build new floors first: each one brings a new resource or a new help.
- Upgrade the greenhouse early: stronger taps speed everything up.
- Do not miss the bites: one fish is worth many taps.
- Push a building you use a lot to level 10: its first room makes it produce 50% more.
About the game
Boop Camp is a slow, cozy building game. You start with a raft on a misty mountain lake and a few logs, and over days and weeks you turn it into a camp of twelve floors, with buildings on the lake, on platforms beside the raft and even under the water.
It is made for short visits. Tap the tree for wood, the rocks for stone and the water for fish, then let the cabin, the fish hut and the workshop keep working while you are away. When you come back the camp shows what it made, and you decide what to build next. Day turns to night, the windows light up, and the seasons can change the whole lake.
The deeper you go, the more there is to plan: berries and pearls for the kitchen and the library, honey and clay from the raft extension, stardust gathered only at night, and a trader at the dock who swaps what you have plenty of for what you need. There is no end and no way to lose; the camp is always yours to grow.
Questions and answers
Does my camp keep working when I close the game?
Yes. The cabin, the fish hut and the stone workshop make wood, fish and stone by themselves while you are away, and the rope bridge lets the camp work even longer.
What should I build first?
New floors: each one brings a new resource or a new help. Upgrading the greenhouse early is also a good idea, because stronger taps speed everything up.
What are rooms?
At level 10, 25 and 50 a building grows a new room on its side and makes 50% more. A floor also gets a little porch at level 5.
How is the Top 50 counted?
Every level of every building adds stars to your camp, and the stars are your score on the Top 50.
Articles about Boop Camp
-
Games that play while you are away: getting the most from Boop Camp and Deep Hook
How games with offline earnings work and how to plan them: what to build first in Boop Camp, which upgrades matter in Deep Hook, and how to use short visits well.
Recent updates
Version 1.3.0
- Rooms: at Lv 10, 25 and 50 a building grows a new room on its side and makes 50% more.
- Beside the camp: a Beehive, a Clay kiln, a Campfire for the evenings and an Observatory.
- A Trading dock: a trader brings three new offers every 20 minutes.
- Under the water: a Diving bell and a Glass aquarium.
- Four new resources: honey, clay, coral and stardust (only at night!).
Version 1.2.0
- New resources: berries from the greenhouse, and rare pearls from lucky bites.
- Four new floors: Kitchen, Library, Music room and a Balloon on top.
- On the lake: a Windmill, a Fishing boat with a helper, and a Lighthouse that finds pearls.
- A tall camp? Drag it down to see the top (or use the mouse wheel).
Version 1.1.0
- New floors drop in and bounce into place; upgrades put up scaffolding with a busy hammer.
- What you gather flies to its counter, and the counters count up.
- A living lake: ducklings, jumping fish, birds, fireflies, clouds, rain and a wavy reflection.
- Little helpers live on every floor, and your camper reels fish into a bucket, hops, yawns and waves.
- Four seasons for the lake (Looks): Summer, Autumn, Spring and a snowy Winter.
- Wooden signs and our own drawn icons, the same on every phone.
- The sounds of the lake: lapping water, birds by day, crickets at night, rain.